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Laurice Critchlow uses interactive puzzles to teach Poe vocabulary

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Laurice Critchlow uses interactive puzzles to teach Poe vocabulary
Photo via Landmark High School
English teacher Laurice Critchlow used an interactive vocabulary puzzle to teach Edgar Allan Poe's literature to high school students. The approach aimed to transform complex 19th-century vocabulary into an immersive learning experience.

Key takeaways

  • Laurice Critchlow created an interactive vocabulary puzzle for students reading Edgar Allan Poe's The Fall of the House of Usher.
  • The puzzle was designed to help students navigate complex 19th-century vocabulary such as annihilate, equivocal, pessimistic, and tarn.
  • The activity replaced traditional memorization drills with a collaborative, hands-on challenge.

English teacher Laurice Critchlow recently transformed a routine vocabulary assignment into an immersive learning experience for high school students, according to a November 2 report.

By designing a custom, interactive vocabulary puzzle tailored to Edgar Allan Poe’s The Fall of the House of Usher, Critchlow turned word study into a hands-on challenge designed to keep students engaged and collaborating.

Instead of using standard flashcards or memorization drills, Critchlow created an interactive puzzle where students worked together to solve clues, decode meanings, and contextualize Poe’s language. The method allowed students to act as active participants in their learning rather than passive listeners.

By replacing traditional busywork with engaging, interactive challenges, the approach aimed to show that high school academics can be both rigorous and enjoyable.

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